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Smash Bros

Get as many friends as possible to play Smash Bros. You can choose between two types of drinking games. In "Type 1," you drink before and after the match, and in "Type 2," you drink during the match.

Type 1:

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1. Drink one sip for every time you were killed/KO’d in the last match.

2. Give out one sip for every kill/KO you got in the last match.

3. Drink 5 sips if you were "full-stocked" (lost all your stocks/lives without getting a kill).

4. Give out 5 sips if you "full-stocked" someone (beat them without losing any stocks/lives).

5. Give out 3 sips if you won using a RANDOM character.

6. The player with the least damage must drink 2 sips. The player with the most can give out 2 sips.

7. Drink 1 penalty sip for each "Self Destruct."

8. The player with the most kills overall can give out one sip per kill/KO.

9. The player with the fewest kills drinks the same number of sips as the kills/KO’s of the player with the most kills.

Type 2:

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Sips must be drunk immediately when they are given out!

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1. Drink a penalty sip if you use an item that spawns an NPC, e.g., Pokéball, Master Ball, or "Spirit" item.

2. If you choose a RANDOM character, you can give out 2 sips at any time during the match.

3. Drink 1 sip before using your Final Smash.

4. Drink 1 sip if you miss or don't hit anyone with a Final Smash.

5. Give out 3 sips if you reach over 200% without dying.

6. Drink 3 sips if you get killed 3 times without getting a kill.

7. If your shield gets broken, you must drink 3 sips.

8. Give out 3 sips if you break someone's shield.

9. Give out 1 sip if you "parry" (perfect shield) someone.

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Scaled Sips:

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1. The first time you die/lose a stock, drink 1 sip, 2 sips for the second stock, 3 for the third, and so on.

2. Give out 1 sip for the first KO/kill, 2 sips for the second, 3 sips for the third, and so on.

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